As a first challenge I thought of Pup rolling down a small cliff, it's something cute and clumsy like most seals movements.
As much as I like this animation I feel it needs a little bit more 'oomph', for me it doesn't feel like the hit at the bottom of the small cliff is correct. It feels like the amount of weight that Pup carries doesn't correspond with the gravity of the fall. I really like the rolling action in the animation because it's not something I have tried before and I think it gives off the correct vibe of an object in our case Pup rolling down the small cliff/hill. I have showed this animation to the leader and I have received a lot of feedback in regard of improving the animation. After few sketches and hint from the team I have redone this scene and it looks like this:
I think this version is so much better than the previous version. It has the right timing and it's what I was looking for which is the clumsiness of a seal. On the first version I animated him looking around to see if anyone noticed his clumsy fall as he laid on the ground, I decided that I needed to scrap that because it felt like it was too much for such a short scene to have. I feel really happy with this scene, it feels very fluid.
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