Thursday, 14 November 2013

Final Extra Buildings

Since drawing the town hall and bait shop I decided that it would be fun to do more buildings like that. I believe that it makes them more alive and with more personality than a generic house. Therefore I drew the pub, arcade house and the three shops with living quarters that are placed at the front of the pier. This gave me a chance to practise the style that Stella wants to be used in the final cut.

As it can be seen I have referenced a previously used photo reference of a pub. I'm rather happy with this design even though it will not be seen in the final cut, well up-close anyway, I feel that many people would end up going to it in the cold winter days. I had a lot of fun designing the logo for the pub, I thought that it needed a seaside theme to it however I ended up going for a name called the 'Sleeping Wyrm' since my sea serpent turned to just a serpent.





This is the arcade design, it's located at the front of the pier. As much as it looks really gloomy but it's only because it's closed for the winter time, therefore all the lights are turned off, the shutters are down and even a small car ride is hidden under a cover to protect it from the harsh winter weather.    
Lastly a row of shops. Ella is the original designer of these shops. I just took to the style required for the project. Again these shops have closed doors because of the winter and little amounts of tourists during that time. I thought it would be a good idea to draw out the front view of these shops to get a solid form of them and use as reference during the production process.

Thursday, 7 November 2013

Concept work: finalising the town

Here is a new look on town, I have kept the same angle as in the previous draft of the town however here I have added extra buildings to the front of the cliff using Ella's design as reference since we agreed that it looked better and more authentic than the previous version. Here is some work in process from line work, block colouring to shading and putting in details to the buildings. I'm really happy with this and I hope that we'll use this as a base in the project. It would only need to have increase PPI (pixels per inch) to achieve the high definition standard. This drawing at the moment has 100 ppi.






For some of the buildings I have used references to aid me in drawing out a given building like a pub, the arcade or even the row of three shops.
Here are the reference photos that helped me:





Tuesday, 5 November 2013

Concept of town: general view and extra buildings

I have taken the task of drawing a draft of the town in the story to see how it would look like in general and to see whether the town map that I did worked and made the buildings flow.
Here are the three stages of how I drew this piece:




As you can see the first drawing is a sketch of the town view. In this I had to work out how to place the buildings as well as see what angle the camera view I would have to use to make that drawing work. The next piece is lineart, in this clean up version I have added details like windows, doors and signs to the buildings. Lastly the finished coloured piece, I have decided to colour certain buildings with blue hints to make them stand out more than the houses. I have kept a lot of the buildings as simple squares with little details added to them as this doesn't have the big resolution as a drawing and because this is a draft. Since I'm working on the concept of town with another person I have just used my example town plan, later we will compare our ideas and try to work out the best scene for this story.
Moreover I drew some special buildings out of the town view, they have more added details. So far I have managed to draw a town hall and a bait shop. 
For this town hall I have used this photograph as a reference, I simplified my town hall because it doesn't play a major role in the story however I feel that it should be shown with details. I have added a little seal as a wind maker that you can find on some buildings. I thought that this added a special touch to the town hall and it's a special little thing as a seal is part of the story.
The next special building is the bait shop. I have two versions of it. The first one was done before my feedback from the team leader and the other is after feedback. There aren't many changes done to the whole design, I just received few pointers in making the shop look more attractive and realistic in the amount of details and props.



Thursday, 31 October 2013

Concept work: Town plan

Previous to drafting a concept work of the pier I have made an angled view of the town from the beach.
This drawing has been made before a town plan, therefore a lot of the buildings are jumbled up and drawn randomly. However I'm pleased with how this looks because I'm not usually drawing buildings.







Furthermore I edited this drawing by adding more hills behind the Jenny's house, to not make it look like the only house with nothing behind it.















Moreover I took it as my job to make a town plan, just to have a general idea of where the different buildings were and to work out how to make Jenny's house still stand out but not to have it look lonely among the shops and other buildings.



Concept art: Piers

My next task was to draw some concept designs of the pier that Pup is going to roll off to the sea. I have found few references and this photo below seemed as a good starting point.

I have made the concept drawings consisting of the same pier design but looked at from a different angles.



As you can see they are in a rough state, this is because my idea for this was to just get a feeling of how it might look like. I decided to add some street lamps, benches as well as little long distance vision goggles that can be found at some beaches. I feel that the lamps and benches should be kept however the other should be scrapped because it does't make sense to have those where there is no barrier to lean on. However overall I'm rather happy with this whole design because it makes the pier look more attractive as well as it has a feel that during summer there are tourists walking along on the pier and enjoying their holidays from morning till evening. 

Monday, 28 October 2013

New concept for the beach

I have made new concept drawings of the same scenes that appeared in previous however I have applied my new knowledge and style to the new images. I'm rather happy with how they look. I'm hoping that they will fit the desired style of the project as I am yet to receive feedback about these pieces.
Here are the finished pieces:





Thursday, 24 October 2013

Concept work part 2

After some talk with the project leader, I have tried to give the concept sketches another go with some feedback and extra notes to remember about the style, filters and brushes to use for Photoshop to achieve that style.
Here is the new concept sketch:

This is the initial drawing I did. Afterwards I consulted the project leader about it to see how she felt about it and whether I was going in the correct direction with the art style. After some feedback from her I know which direction to go in.
Here is another concept drawing after the second feedback:

I feel that this concept drawing is very good because it looks very close the original style and what it is meant to look like. I'm rather happy with this. In this I have tried to use filters and different textures and patterns that it almost looks like it's been painted.